World of Warcraft’s Midnight expansion is rolling into its second raid tier, and the PTR has already coughed up most of the details players actually care about. Patch 12.1, Curse of Ula’tek, introduces The Venomous Abyss, an eight-boss raid buried beneath the new Coiled Isle zone.
If you’re the type who likes to walk in already knowing which boss ruins your week, a Venomous Abyss raid boost is a reasonable shortcut, since PTR testing keeps the final fight locked away like always. Everything below comes from datamined journal text, official testing notes, and early PTR builds, so treat numbers as a work in progress rather than launch-day gospel.
The setup ties back into the Amani troll storyline that has been simmering through Midnight. According to the Warcraft Wiki entry on the raid, Ula’tek is a serpent goddess once worshipped by the Amani of Zul’Aman, imprisoned for more than sixteen thousand years after proving too dangerous even for the people who created her. A troll named Zul’jan, guided by the spirit Malacrass, manages to set her loose again, and Zul’jarra spends the whole patch chasing her wayward brother across the isle trying to undo the damage. It is a solid excuse for a raid, and also a good reminder that ancient sealed evils should generally stay sealed.
Before the raid opens, players need to get oriented on the Coiled Isle itself. The zone comes with its own event rotation, rare elites, a fishing minigame called Cursed Fishing, and a small talent tree named the Altar of Corrosion that works a lot like the progression systems from Season 1. According to the raid’s own entry in Wowhead’s PTR database, the sunken complex housing the fight is called Atal’Utek, and clearing the outdoor campaign first is treated as a prerequisite rather than optional flavor.
The Eight Bosses
The roster is fixed at eight encounters, split across three wings for Raid Finder groups.
- Nek’zali the Soulcoiler opens the raid inside the Temple of Ula’tek, using a Ritual of Awakening to call other Soulcoilers from their tombs.
- Entombed Sentinels puts two golems, Breath of Ula’tek and Blood of Ula’tek, on the floor at once, and standing too close to the wrong one is a bad decision.
- Vashnik the Malignant works out of the Chamber of Virulence, distilling Ula’tek’s venoms into new and considerably worse toxins.
- The Lost Explorers is a trio of possessed tortollans led by Mor’zahi, and unusually for a WoW encounter, they are mostly on your side.
- Sszorak channels Ula’tek’s venom into raw fury and howling wind, and hands raid groups their first real jumping puzzle of the tier.
- The Twin Fangs, Vexhul and Ithraz, guard the inner sanctum with a shared feeding mechanic that punishes sloppy add management.
- The Coiled Altar has Zul’jan, still possessed by Malacrass, forced to finish the ritual that unleashes Ula’tek once and for all.
- Ula’tek herself closes the raid as a serpent goddess freshly woken from a sixteen-thousand-year nap, and stays completely untestable on PTR, per long-running Blizzard tradition.
Loot And Item Levels
Gear scales the way it did last season, just recalibrated. Loot climbs from Raid Finder up through Mythic, and each difficulty upgrades along its own track using Mistcrests instead of the old Dawncrests.
| Difficulty | Starting Item Level | Maximum Upgraded Level |
| Raid Finder | 272 | 285 |
| Normal | 285 | 298 |
| Heroic | 298 | 311 |
| Mythic | 311 | Up to 337 on the final two bosses |
Tier sets return in the usual five-slot format, head, shoulders, chest, hands, and legs, handed out as tokens from five of the eight bosses. Blizzard’s stated goal this time is to make Season 2 bonuses less about burst windows and more about steady, consistent output, tied into the newer Cooldown Manager. A few other systems worth knowing before launch:
- Bonus Rolls are available as a Great Vault option from week one instead of unlocking in week eight like last season.
- Ascendant Venomstones replace Voidcores as the currency for maxing out Hero and Myth track gear, and now cover necklaces as well as weapons and trinkets.
- The Midnight Catalyst still converts eligible Mythic Plus or world gear into tier pieces for anyone who prefers to skip raiding altogether.
- Altar of Fangs joins the Mythic Plus rotation as the season’s one brand-new dungeon, alongside three returning classics and the four dungeons carried over from Season 1.
Tier Set Looks, Briefly
The class sets have already produced some entertaining feedback on the PTR forums, since that is apparently unavoidable every tier:
- Hunters got the most overtly snake-themed set in the raid, scales and fangs included.
- Paladins ended up in golden plate wreathed in holy fire, because paladins seem incapable of a subtle recolor.
- Warriors look like a fairly direct throwback to older tier sets, for better or worse depending on nostalgia levels.
- Shadow Priests get a set built around Tentacle Slam, with a shorter cooldown and extra Vampiric Touch value at four pieces.
Testing And Launch
On the testing side, Blizzard ran Heroic first, covering all seven testable bosses, since Ula’tek stays locked regardless of difficulty, with Mythic testing following roughly two weeks later. A short rundown of what is already confirmed for launch:
- Normal and Heroic unlock together in week one, with Mythic opening on the usual weekly cadence afterward.
- Raid Finder splits the raid into three wings, gated about a week apart from each other.
- Ahead of the Curve and Cutting Edge are tied to defeating Ula’tek on Heroic and Mythic respectively.
- Several per-boss achievements exist too, including one for beating the Entombed Sentinels even after each golem heals past half health through Vitriolic Stasis.
None of this is final. PTR numbers shift constantly, the final boss is still a mystery box by design, and Blizzard has already said tuning will keep moving before Patch 12.1 goes live later this year. Still, between the confirmed bosses, the loot tracks, and the tier sets, there is enough here to start planning a Season 2 raid comp well before the servers actually open.

